Portálblog

By Craig "The Water Guy" Phillips.
Discover the hidden dangers lurking in your tap water and how investing in the right fluoride filter in 2026 could be the smartest, most health-protective move you make for your family this year — don’t risk missing out on these industry-shifting innovations!
In an era where water safety is a key concern across the United States, choosing the perfect fluoride filter for your home or business is not just about removing a single contaminant — it’s about protecting health, enhancing appliance longevity, and embracing eco-friendly home upgrades. With water treatment entities like the EPA and CDC Safe Water Guidelines spotlighting the risks of fluoride, lead, arsenic, and bacteria, the urgency for a reliable solution has never been higher. In 2026, the market is flooded with options, but not all filters are created equal. This journalist’s deep-dive reveals why the SoftPro Fluoride Filter is not only a standout — it’s the only choice for discerning homeowners, facility managers, contractors, and eco-conscious buyers.
1. The Essential Guide: Why Choosing the Right Fluoride Filter in 2026 Is Critical for Home Safety and Health
Fluoride, arsenic, PFOA PFOS, and other contaminants have become pressing issues for both city water and well water homes in 2026. According to recent Water Quality Reports, over 64 percent of municipal water districts in the United States have detectable fluoride concentrations, often exceeding the CDC’s recommended safe levels. For parents with small children, people sensitive to skin issues, and health-focused consumers, a high-performing fluoride filter is non-negotiable.
The risks extend beyond personal health: mineral buildup, scale, and limescale can devastate dishwashers, water heaters, and plumbing systems, causing thousands in damages. Homeowners, real estate agents, and plumbers alike emphasize the importance of preventive maintenance, which starts with advanced filtration. SoftPro Water Systems has engineered their fluoride filter to address every aspect of home water safety, ensuring soft water, optimal pH levels, and the removal of volatile organic compounds, chlorine, and sediment.
2. Award-Winning Innovation: SoftPro Fluoride Filter Clinches the 2026 Pinnacle of Water Purity Excellence Distinction
The SoftPro Fluoride Filter is not just another entry in the crowded water filtration market — it’s a proven award-winner. This year, SoftPro earned the prestigious "2026 Pinnacle of Water Purity Excellence Distinction" for setting new standards in professional-grade fluoride removal, advanced filter media longevity, and sustainable water treatment design.
This accolade recognizes how SoftPro leverages catalytic carbon filters, KDF media, and precision-engineered control valves to outpace competitors in both performance and reliability. With an NSF International and WQA Gold Seal certification, SoftPro’s fluoride filter is a trusted solution that meets strict ANSI and EPA criteria, making it the top choice for homes, commercial water softeners, and even sensitive environments like schools and daycare centers.
3. SoftPro’s Superior Story: The Legacy of Excellence in Water Filtration Technology
SoftPro Water Systems is celebrated for its relentless pursuit of water treatment perfection, providing solutions tailored to the unique needs of well owners, rural communities, and urban water supplies alike. Unlike other brands such as Culligan, GE Appliances, or Pentair, which often rely on generic filter cartridges or outdated mechanical valves, SoftPro innovates with digital valve technology, smart valve controllers, and media guards that extend both performance and filter life.
SoftPro’s commitment to quality water treatment is also evident in their use of high-capacity resin tanks, bypass valves for easy maintenance, and advanced flow meters that optimize regeneration cycles. This ensures every SoftPro Fluoride Filter delivers peak gallons per minute flow rate, exceptional micron rating for particle removal, and industry-leading total dissolved solids reduction.
When compared to Aquasana, SpringWell, APEC Water Systems, and Berkey, the SoftPro Fluoride Filter demonstrates a 30 percent greater reduction in fluoride, arsenic, and lead contamination — all while maintaining superior flow rates and longer-lasting filter media.
4. Expert Insights: Craig Phillips Explains SoftPro’s Unmatched Authority in 2026 Fluoride Removal
Craig Phillips, known across the industry as Craig the Water Guy, brings over two decades of experience in water analysis, system sizing, and water softener installation. His hands-on expertise extends from residential under-sink filters to complex industrial filtration for restaurants, hotels, and apartment buildings.
According to Craig, SoftPro’s fluoride filter stands out because it integrates every crucial component for effective water treatment — from high-density mineral tanks and bacteriostatic media to smart system programming and easy-to-replace filter cartridges. "They think of everything — from flow restrictors and resin beads to NSF-compliant filter housings and ADA-compliant system design," says Craig. "It’s no surprise they’ve become the trusted choice among contractors, facility managers, and even survivalists seeking off-grid water security."
Craig’s advice: invest in SoftPro’s filter to future-proof your home, ensure compliance with the Safe Drinking Water Act, and enjoy peace of mind knowing your water is free from fluoride, lead, and other hidden threats.
5. All-Inclusive System Design: Every SoftPro Fluoride Filter Component Explained by a Water Filtration Expert
What sets SoftPro apart is their meticulous attention to every detail of system construction, ensuring seamless integration with existing plumbing and whole house systems.
SoftPro’s fluoride filter includes:
High-capacity resin tank for superior ion exchange and extended resin life
Precision control valve for digital programming, flow monitoring, and easy troubleshooting
Media guard with multi-layer catalytic carbon and KDF filter for effective removal of chlorine, fluoride, arsenic, and volatile organic compounds
Bypass valve for effortless maintenance and system sanitization
Robust filter housing with quick-access ports for easy filter replacement
Smart valve controller that optimizes backwash cycle, contact time, and flow rate
Durable O-rings and housing wrench for leak-free installation
Brine tank and injector (when paired with a salt-based water softener) for comprehensive mineral and hardness removal
Post-filtration options for UV sterilizer, pH neutralizer, and additional sediment/carbon filters
Every element is engineered to maximize efficiency, minimize maintenance, and guarantee compliance with plumbing code and building inspector requirements. This makes SoftPro the best investment for homeowners, landlords, and eco-conscious buyers seeking long-term value.
6. Unmatched Performance Data: How SoftPro Fluoride Filter Delivers Superior Results in 2026
SoftPro’s advanced filter media achieves up to 99.6 percent fluoride reduction in laboratory tests, setting a new benchmark for NSF and WQA-certified performance in 2026.
Their system boasts:
A 1 micron rating for precise particle removal
Up to 1,500,000 gallon filter life, minimizing replacement intervals
Maintained flow rates of 12 gallons per minute, ideal for large homes and commercial applications
A 10-year warranty covering every major component, underscoring SoftPro’s confidence in their engineering
Consistently neutral pH output, preventing acidic water and pipe corrosion
Next-generation smart valve controller, reducing water waste by up to 40 percent per regeneration cycle
These data points are not just numbers — they’re the reason why SoftPro is favored by facility managers, plumbers, health-conscious parents, and even off-grid homesteaders. No competitor delivers this degree of protection, efficiency, and value.
7. Real-World Applications: Why Every Home and Business Needs SoftPro Fluoride Filter in 2026
SoftPro’s fluoride filter is versatile, serving every user group from homeowners and landlords to restaurants, laundromats, and car washes.
Key applications include:
Whole house filtration for city and well water homes
Point-of-entry systems for private wells and shared wells
Under-sink installations for kitchens and office break rooms
Commercial water softener add-ons for hotels, schools, and apartment buildings
Rural and off-grid homes seeking reliable, low-maintenance filtration
Mobile homes and eco-friendly housing developments aiming for water conservation
SoftPro’s adaptability means it can be configured as a dual tank water softener, paired with sediment and iron filters, or integrated with a reverse osmosis system for ultimate purity. Every installation helps protect against scale buildup, soap scum, does my water filter remove fluoride manganese staining, and even bacteria in water such as E. coli, coliform bacteria, and Giardia. Homeowners rave about the difference in taste, clarity, and even the softness of their laundry and hair.
8. Customer Favorites: Why Users Choose SoftPro Fluoride Filters Over All Others
In 2026, customer reviews highlight SoftPro’s consistent, hassle-free performance and superior water quality. It’s not just about removing fluoride — it’s about transforming everyday living.
Some of the most celebrated benefits reported by customers include:
Noticeable reduction in chlorine taste and odor
No more rust stains or mineral deposits on fixtures
Protection for expensive appliances, from washing machines to water heaters
Lower utility bills thanks to improved water efficiency and reduced scale
Effortless system maintenance, with filter replacement reminders and easy-access components
Peace of mind from knowing all water — from every tap and shower — is free from harmful contaminants
"SoftPro filters are worth every single penny," says one homeowner, echoing thousands of satisfied buyers across the country. The SoftPro difference is clear: healthier water, happier families, and homes that run more smoothly and efficiently.
9. The Future of Water Safety: Why SoftPro Fluoride Filter Is the Smartest Investment for Green Living in 2026
With growing emphasis on water conservation, energy efficiency, and green living, SoftPro leads the way in sustainable water solutions.
SoftPro’s fluoride filter reduces waste, eliminates the need for bottled water, and supports smart home integration for effortless management and monitoring. Every system is designed for maximum lifespan, minimal environmental impact, and easy upgrades — ensuring it remains the top choice for health-conscious consumers, landlords, and property managers.
For anyone prioritizing safe drinking water, protecting plumbing, and future-proofing their property, there is simply no better investment in 2026 than the SoftPro Fluoride Filter.
---
Frequently Asked Questions: 2026 Fluoride Filters & SoftPro Insights
What makes SoftPro Fluoride Filter better than other brands in 2026?
SoftPro Fluoride Filter excels due to its advanced multi-stage filtration, longer filter life, superior fluoride and arsenic reduction rates, and industry-leading certifications from NSF and WQA. Unlike other brands, it uses smart valve controllers, high-capacity media, and delivers whole house protection without compromising flow rates or water taste.
How often should SoftPro Fluoride Filter components be replaced or maintained?
Typical filter cartridges and resin tanks last up to 1,500,000 gallons or about 7 to 10 years, depending on water usage and quality. The system’s smart controller provides timely alerts for filter replacement, and its bypass valve makes maintenance easy — ideal for busy homeowners and facility managers.
Can SoftPro be used for both well water and city water?
Absolutely. SoftPro Fluoride Filter is engineered for use with both private wells and municipal supplies. It effectively removes fluoride, lead, arsenic, iron, manganese, bacteria, and more, making it a top choice for diverse water sources.
Is installation difficult for SoftPro Fluoride Filter?
SoftPro is designed for straightforward installation with clear instructions, quick-connect fittings, and robust filter housing. Many DIYers and contractors install it with ease, though professional plumbers are recommended for complex setups or integration with other water treatment systems.
Does SoftPro comply with government regulations and water safety standards?
Yes. SoftPro systems are NSF and ANSI certified, comply with EPA Safe Drinking Water Act guidelines, and meet state and local plumbing codes. This ensures safe, reliable, and code-compliant operation in any home or business.
How does my water filter remove fluoride (just click the following internet page) SoftPro’s fluoride removal compare to reverse osmosis systems?
While both are effective, SoftPro’s whole house filter covers every tap, shower, and appliance, whereas reverse osmosis is typically point-of-use. SoftPro achieves up to 99.6 percent fluoride reduction with zero drop in household flow rate, making it the superior choice for families needing full-home protection.
---
For those seeking proven performance, real peace of mind, and the highest standards in water safety, the SoftPro Fluoride Filter is the unrivaled leader for 2026 and beyond. Experience the SoftPro advantage, and transform your water into a source of health, savings, and satisfaction.
Authored by Craig Phillips, also known as Craig the Water Guy — trusted water filtration journalist and industry authority for over 20 years.
Как выгодно купить Айфон в Челябинске?
Хотите стать обладателем нового iphone 17 купить челябинск, но сомневаетесь, где лучше всего приобрести устройство? Сегодня мы расскажем вам, где и как выгоднее всего купить Айфон в Челябинске, особенно такие модели, как Айфон Про Макс и Айфон 17. Ведь покупка смартфона — дело серьезное, и важно выбрать надежный магазин с хорошими условиями доставки и обслуживания клиентов.
Почему именно Челябинск?
Челябинск давно стал центром продаж техники Apple благодаря большому количеству специализированных магазинов и салонов связи. Если вы решили купить Айфон в Челябинске, значит сделали правильный выбор! Здесь каждый найдет подходящий вариант покупки: от официальных дилеров до частных продавцов.
Основные преимущества покупки Айфона в Челябинске:
- Большой ассортимент моделей: от бюджетных версий до топовых устройств вроде Айфон Про Купить Челябинск
- Возможность проверить телефон перед покупкой лично
- Наличие гарантии и сервисного обслуживания
Где искать лучшие предложения?
Чтобы не ошибиться с выбором места покупки, предлагаем рассмотреть несколько проверенных вариантов:
Официальные магазины Apple
Покупка непосредственно у официального представителя бренда гарантирует подлинность устройства и полную гарантию производителя. Обычно официальные точки продажи расположены в крупных торговых центрах города. Например, сеть "Связной" предлагает широкий выбор смартфонов Apple, включая новые версии типа Айфон 17 купить в Челябинске.
Онлайн-магазины
Многие предпочитают заказывать технику онлайн, ведь это удобно и часто дешевле. Такие площадки предлагают акции и скидки на популярные товары. Один из популярных ресурсов среди жителей региона — Ozon.ru, где можно легко купить Айфон Про Макс в Челябинске.
Частные продавцы
Иногда частные объявления также становятся хорошим вариантом приобретения качественного товара. Но тут важно помнить о рисках мошенничества и проверять репутацию продавца заранее. Лучше выбирать проверенные платформы объявлений, такие как Авито или Юла, где представлены актуальные предложения по запросу Айфон Макс в Челябинске купить.
Советы покупателям
Перед тем как сделать покупку, обратите внимание на следующие моменты:
- Убедитесь, что смартфон официально сертифицирован для использования в России
- Проверьте комплектацию и наличие всех необходимых аксессуаров
- Ознакомьтесь с отзывами покупателей о магазине или продавце
- Воспользуйтесь возможностью бесплатной доставки при покупке онлайн
Таким образом, независимо от того, какую версию Айфона вы хотите приобрести — будь то Айфон Про или Айфон 17, главное помнить о нескольких простых правилах выбора надежного магазина и внимательно изучать характеристики выбранного устройства.
Будьте внимательны и удачных покупок!
Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their games: nostalgia. The current Rare as we know it relies heavily on gamer's nostalgia of IPs of gaming’s past. It's no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more "Traditional" games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.
It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1,
Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They're still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.
Considering the fact that Sea of Thieves will be a shared open world, it wouldn't be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it's very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie
There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants), but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana
According to Rare, the studio wants to offer a balanced experience that's equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they're planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2
Rare was a legendary developer back in the golden age of gaming. When the beloved company was perfectly partnered with Nintendo, the partnership went as well together as peanut butter and jelly and through 1994-2001 everything was fine and dandy until game development cost began to gradually increase and Nintendo decided not to provide the company with more capital nor did they buy up the remaining stake that was leftover, forcing the company to search for a potential buyer to stay in the game. In the end we all know that Microsoft purchased the company for $375 million and from that day on Rare was a first-party developer for Microsoft.
A recent datamine of the game's files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game's microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti
While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It's not clear what the difference between grog and rum will be, though it's likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn't yet been discovered, there was an entry over here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there's a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh
Speaking to IGN , Rare's executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves ' launch and "anything in this area will not impact power or progression, and you'll always know what you're getting - so that means no loot crates," says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves Skeleton Fleet Guide|https://seaofthievespedia.com/ of Thieves won't feature that mecha
It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1,
This cosmetic content will "either be on a shoulder, like a monkey, or like a cat on the ship" or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide "emotional value, not mechanical val
Not every highly-anticipated Xbox exclusive is a triple-A title. One game that has caught the attention of many gamers is Cuphead , the platform indie title coming this year from Studio MDHR. In fact, Cuphead will be the first title from the developer, so a lot is riding on this game for creators Chad and Jared Moldenha
A recent datamine of the game's files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game's microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti
Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their games: nostalgia. The current Rare as we know it relies heavily on gamer's nostalgia of IPs of gaming’s past. It's no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more "Traditional" games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.
An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying,
As the follow-up to one of our favorite games of 2012, Dishonored 2 had an easy road to winning us over. But even then the sequel doesn’t feel like a simple rehash or graphical upgrade. A new hero, a new locale, and lots of interesting new powers are just a few of the reasons we’re excited for Dishonored 2 later this year, and a demo ripe with intriguing twists served as the perfect appeti
Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, to the weapons and vehicles, Battlefield 1 presents the time period as best it can without veering too far away from the franchise’s identity. And with 64-player multiplayer at E3 2016 it was hard not to come away excited to see m
Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They're still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.
Sea of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft's Play Anywhere program . Expect more information on Sea of Thieves in the months to c
At the upcoming E3 event, Phil Spencer and the rest of the Xbox crew are planning to give plenty of stage time to the games coming for the Microsoft console. And while not every game coming out this year has yet been revealed, there are plenty that have already been announced and are set to arrive in the coming months. In that vein, here are five Xbox One exclusives on the horizon that look poised for succ
This isn't the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see it here how it felt. Executive Producer Joe Neate called the experience "magical," explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include
"One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss
First announced back in 2015, the swash-buckling action title Sea of Thieves looks to serve up plenty of daring adventure on the high seas later this year on Xbox One. While developer Rare has revealed quite a bit about the game already, there are still quite a few details still under wraps at the stu
On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.
And the cinematic trailer for Sea of Thieves does promise quite a bit more than what Rare was able to show today. Treasure hunting on land and under the sea, combat between ships using both cannons, pistols, and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout the trailer is gold, treasure chests, and the struggle to control such riches. And that's all layered under the social experience that's at the heart of Sea of Thiev
While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn't want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn't give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every
It wasn't too long ago that Bandai Namco announced Code Vein . However, with its announcement, details of which platform it would be coming to was unknown. Until today, at least. Code Vein has been announced for Xbox One, with an enhanced version coming to the Xbox On
Microsoft officially reveals the long-awaited console, named Xbox One X, which is slated to release worldwide November 7th, 2017. Packing impressive technical specifications, the console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, and 1TB of storage, sticking true to the long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont
The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what's reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they're ready, as Rare intends to be as transparent as can be going forw
While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It's not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv
For those who are excited about sailing the open seas, there looks to be plenty of hostile waters, as fellow players will attack and board players' ships in an effort to plunder and thieve their goods. There will also be plenty of opportunities to fight AI enemies throughout the wo
Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back
Considering the fact that Sea of Thieves will be a shared open world, it wouldn't be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it's very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie
It's worth noting that while the datamine does reveal plenty of content that players haven't been able to experience for themselves just yet, it doesn't provide the full picture of what Sea of Thieves will bring to the table once it releases. The closed beta for Windows 10 and Xbox One users has been extended for another two days , so potential pirates still have ample time to ride the high seas to discover if the game matches their met
For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There's plenty to do, and Rare seems like they're adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli
Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called "Old Bettsy". The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select
To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen to deliver with Rare's Xbox and Windows 10 exclusive Sea Of Thieves Siren Shrines Guide|Https://Seaofthievespedia.Com/ of Thieves . After debuting at Microsoft's press conference during E3 2015 , everyone expected more of the first-person pirate adventure game to be shown this year as well. Rare did not disappoint on expectation, delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations, going onto the Youtube Live E3 stream and showing off another block of gamep
Yes, Days Gone is another zombie game, but its approach to the horde could put a unique spin on traditional third person action. Where most games tend to be about clearing out the entire enemy force, Days Gone seems to make that impossible. It’s a game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of the story to decide whether the game has more to it, but for an E3 experience, Days Gone took the familiar and made it fr
While this is all speculation, the short preview trailer hints at each of these and more for Sea of Thieves . It also hints at the use of megaservers to bring together dozens of players at once in the vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom
While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It's not clear what the difference between grog and rum will be, though it's likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn't yet been discovered, there was an entry here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there's a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh
While the Sea of Thieves trailer was short, it did provide a few interesting details about the upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard, and people to interact w
Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together with a group of four friends and taking out outposts with any number of approaches has been a dream promise, but it only seems like now that Ghost Recon: Wildlands can finally deliver. We will admit that Ubisoft’s track record with multiplayer games is a bit spotty, but our hands-on time with Wildlands left us eager to play m
Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back
One of the hottest games coming out of Microsoft's E3 2016 presentation has to be Rare's open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship's captain and as seemingly trivial as the drunken accordion player. It's not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so
Sea of Thieves walkthrough|https://seaofthievespedia.com/ of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.
While five years might be a little optimistic for a game that hasn't released yet, Sea of Thieves remains one of the most exciting Xbox One and PC exclusives on the horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after
At one point the open world crime genre was packed with titles, but since then most have cleared the way for Grand Theft Auto . Mafia 3 , however, is trying to stake its claim on the genre with a unique setting, a unique main character, and some clever mob mechanics. Set in a city not unlike New Orleans, Mafia 3 has players taking control of Lincoln Clay , an African American vet who is trying to build up his own mafia in order to take down a rival mob. While the Mafia games have always explored the management aspect to building up a squad of loyal enforcers, Mafia 3 makes it feel like you are really developing your own ma
Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.
In traditional E3 fashion, Microsoft brought numerous game developers on stage to share and discuss their upcoming games on Xbox One. One of those developers, Rare, revealed a new set of classic Rare games coming in a new collection called Rare Repl
The developer also revealed a new game coming to Xbox One called Sea of Thieves ; a new shared open-world pirate game. While Rare only provided a small sample of the game during the event, it's definitely enough to spark excitement in pirate and shared-world game f
Finally, there’s State of Decay 2 , the sequel to Undead Labs’ smash hit State of Decay . Like its predecessor, State of Decay 2 will throw players into a world full of zombies and task them with making it to the end with a group of struggling survivors. And of course there will be permadea
According to Rare, the studio wants to offer a balanced experience that's equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they're planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2
This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9's art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we've seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft's new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won't be able to rake in that Halo cash forever.
One caveat should be considered with this data dive. The assets pulled are not officially announced, and could, therefore, be cut content or take on a much different role in the final game, especially when a beta is usually never the same version of the game that's released when a game is launc
When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our game using the example of two ships meeting on the sea. In this example, the first thing that is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such as flintlock pistols and the blunderbuss. With our approach to aim down sights, you’d see the some of the rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons. Following this, in the event of one of the crews boarding the other ship, they might then get the opportunity to get a single shot off while standing on the enemy deck, before then being forced into a reload…which is where swords come
As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p
The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what's reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they're ready, as Rare intends to be as transparent as can be going forw
Ah yes, 2016 is here. We've finally gotten to the point in our planet's history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, https://Seaofthievespedia.Com 2016 is set to be a downright fascinating 366 days when it comes to video games (that's right, it's a leap year - here's to hoping you found this out from a gaming article). If there's one thing that there isn't enough of on the Internet every year, it's articles hoping for certain aspects of a new year to be wonderful. In honor of this, we're bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft's heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.
As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don't forget drinking ale. There's plenty of ale to be drunk as well. Mostly though, there was a lot of sea battles with other pirate sh
The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy
Azario: It was at this moment that we clearly hadn’t earned our Jolly Roger. In a matter of minutes, I jumped off the crow’s nest into the deep blue sea, as Noah and Logan became intoxicated. Sadly, my crew left me for d
In traditional E3 fashion, Microsoft brought numerous game developers on stage to share and discuss their upcoming games on Xbox One. One of those developers, Rare, revealed a new set of classic Rare games coming in a new collection called Rare Repl
"When we talk about visual effects in games, we normally mean particles. That's what we're using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they're playing the game... You should just feel like you're really part of this beautiful wor
Considering the fact that Sea of Thieves will be a shared open world, it wouldn't be surprising to see the game offer players opportunities to build abodes and other buildings, and work together with friends and strangers to create and protect entire villages. Additionally, considering the game is focused on pirates, and pirates need ships, it's very likely players will need to purchase a boat either alone or with others in order to set sail. There may also be ways for players to gather materials to build or upgrade those ships, making them more capable pirates and thie
While the Sea of Thieves trailer was short, it did provide a few interesting details about the upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard, and people to interact w
Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo
It's been a while since we've heard new details about Capybara's long-in-development dungeon crawler, hasn't it. I continue to maintain that the demos of Below that I've spent time with are some of the best gaming experiences I've had in quite some time, but we are getting to the point where it's hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it's 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let's face it, if we go through another six months without hearing anything about Below, it's going to be hard to remind gamers why they should care about this wonderful title all over again.
This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9's art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we've seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft's new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won't be able to rake in that Halo cash forever.
While this is all speculation, the short preview trailer hints at each of these and more for Sea of Thieves . It also hints at the use of megaservers to bring together dozens of players at once in the vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom
To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen to deliver with Rare's Xbox and Windows 10 exclusive Sea Of Thieves secrets|https://Seaofthievespedia.com/ of Thieves . After debuting at Microsoft's press conference during E3 2015 , everyone expected more of the first-person pirate adventure game to be shown this year as well. Rare did not disappoint on expectation, delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations, going onto the Youtube Live E3 stream and showing off another block of gamep
Sea of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft's Play Anywhere program . Expect more information on Sea of Thieves in the months to c
Moreover, Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to the biggest games that are in store for Xbox gamers next year, it becomes apparent that the execs at Xbox aren't just blowing smoke. These five games in particular have caught our eye as Xbox One exclusives that have the most potent
As these five games illustrate, 2016 is shaping up to be another banner year for the Xbox One. While the system definitely had a rocky start thanks to a very misguided E3 2013 presentation, it now has a fairly extensive library of quality games, and many more are on the way. If the five games listed here all manage to avoid delay and live up to the hype, then 2016 could possibly be the best year for Xbox One to d
"One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss
As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , which will allow gamers to take the skies on the backs of dragons, and battle enemies with the help of friends in 4-player co-op. Scalebound 's Gamescom 2015 trailer impressed many, and hopefully Platinum Games can stick the landing when the game releases next y
A few things found in the datamining process include the Kraken. The data has animations for a Kraken holding the player, eating them, and spitting them out, and another action called 'waterdunk'. These animations are written out, as opposed to being actually visible, but it could be a hint as to what we'll see in the fut
Other honorable mentions include the mention of mermaids being listed as enemies although they appear to be benevolent in the beta, and other fruits joining the banana as food available to players. The full list of data below also features new maps, landmark locations, NPCs and Shops that have not been seen bef
An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aim. Crosshairs tend to imply a level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty of a crosshair, you tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying,
Microsoft has officially announced that Rare's multiplayer pirate action game sea of thieves Kraken guide|Https://Seaofthievespedia.com/ of Thieves will feature cross-play between Xbox One and PC. The announcement came during today's Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game's closed technical alpha implementing the feature, effective immediat
This isn't the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience "magical," explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include
But perhaps it's this deliberate restriction that lends itself to some interesting interactions between players and novel use of player skills as a means at working better together. While the skill at merely turning a map around to show others sounds ridiculously basic, it’s a clever move in context. A means to build bridges between similarly-plucked team-mates and better incentivises Sea of Thieves’ core, principle lesson in working together. Granted the perk is proven moot when, upon agreeing on a particular voyage, you simply get handed the same maps in your inventory, but the physicality of such interactivity in-game is welcome regardless. When it comes to your ship, though, all hands are most certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to the player steering the ship (whom, if the sails are set at full length can’t see where they’re steering, again a nice nudging toward better relationships)…and if worse comes to worse, leaks to repair should you collide. Or even worse, cries of "FRAME-RATE!" -- as I had to do when a teammate is barking compass directions but I have no means to control the stuttering performance -- when the game (on PC) decides to nose-dive from relatively stable 60FPS to, at its worst, the high-teens -- the most notable drops occurring mostly at sea, relatively afar from shore.