Запись блога пользователя «Irma Cromwell»
URF Deathmatch is a mode where you're surrounded by minions and your cooldowns are decreased by 80% and there are no ability costs. In this ring of minions, teams must battle it out in a best of 3 match. If you get this event, you're going to be glad you built for Ability Power because you can spam your high-damage abilities like there is no tomorrow. Coordination can be implemented here, but the event will most likely determine which player has the strongest build at that point in the g
During the Early-Mid game you will want to grab your first essential item which will be the Gargoyle Stoneplate. This item will provide much needed passive resistances as well as its active will allow you to increase your max HP by 100% for 4 seconds which can be vital when in the middle of a fight. However, at this point Leona's max HP is kind of low so it would be smart to turn the early game Kindlegem into a Knight's Vow which synergizes really well with a support play-style. Knight's Vow will allow you to designate an ally champion as your partner and grant you bonuses if you are within range of t
Leona's best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona's abilities and provides extra resistances on top of Leona's already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you'll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona's Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you're playing an aggressive Leona that likes to roam because then you don't have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-MOBA game Story guide, so it is worth taking Overgrowth if you suspect a long g
Thankfully, with 150 Champions in the game, newbies may get the hang of the game pretty easily with the right characters. However, just which of these Champions works best to guide League newbies? Moreover, just which of these Champions may become too difficult to handle on a beginner le
As a result, many players will ban new champions just so that their teammates don’t get too ambitious with a champ they don't fully know how to use yet. His late game scaling, AOE damage, crowd control, and general swagger make him a very ban-worthy champ
Since the top lane can be such a slow grind, and thanks to Nasus’s great health regeneration, he can often get this ability to reach some hilarious heights . If you’re a spellcaster or glass cannon like Kayle from this meme, you might as well be a pile of sticks if you get within a few feet of
The main reason to ban him, though, is his safety net of an ultimate, which rewinds him to wherever he was four seconds prior with fuller health and some damage to his opponents on return. This kind of sustainability can make him uniquely hard to kill, and a good obstacle to just avoid entir
in Protect the Soraka, two Soraka AI bots spawn and proceed to the same lane, but the objective is to of course destroy your opponent's Soraka while preserving your own. Similar to Scuttle Racing, both Sorakas are susceptible to abilities, but instead, you will want to use crowd control abilities on the enemy Champions to prevent them from getting close enough to heal and protect their Soraka
What makes him especially powerful is how hard he can be to kill. His efficient self-healing power and multi-target damage capabilities make him move so fast that you can’t target him. When stacked with lifesteal items to heal himself further, he either needs to be stunned immediately on sight or, better yet, ban
His passive grants enough shielding that other mid-laners can struggle to get a takedown on him. Yasuo also isn’t as limited as Yi, having impressive crowd control for a variety of situations and working well in nearly any starting l
He has cemented his place in the metagame as a more menacing Garen with similar damage output but with some explosive attacks and a little more crowd control in the form of a frightening pull. Laning against Darius is scary, and if there’s anyone to ban out of fear, he’s certainly a rational cho